top of page
The Game Analysis Project
This is an ongoing project to study and understand the structure of the games I love. I'll be analyzing topics including game flow, data structure, and player expectation vs reality. Ideally, this will ultimately result in the development of an interactive tool that allows people to experiment with the many building blocks of game design.
You could say that this is how I do fan art.
Grinding Gear Games' spiritual successor to Diablo 2, originally released in October 2013.
bottom of page